Path: utzoo!attcan!uunet!seismo!ukma!uflorida!stat!vsserv!geomag!prem From: prem@geomag.fsu.edu (Prem Subrahmanyam) Newsgroups: comp.graphics Subject: Re: Animation using Noise()? Message-ID: <203@vsserv.scri.fsu.edu> Date: 22 Sep 89 03:08:09 GMT References: <1989Sep22.010612.23583@fxgrp.fx.com> Sender: news@vsserv.scri.fsu.edu Reply-To: prem@geomag.UUCP (Prem Subrahmanyam) Organization: Florida State University Computing Center Lines: 16 Well, you can do just that in DBW_Render. The turbulence/noise functions are based on wave sources defined by the user. These wave sources include a phase angle, which can be varied per wave source from frame to frame. In fact, DBW's fractals are intimately based on the same wave sources. One idea I've had is to make some censers with some fractal, transparent, orange fire in them. This fire can be made to flicker by varying the phase angles of the wave sources. This should prove to be quite interesting. By the way, the include file, ray.h, has been uploaded, along with some test *.dat files to work with DBW_Render. So, happy raytracing!!! ---Prem Subrahmanyam