Path: utzoo!attcan!utgpu!watmath!att!dptg!rutgers!mailrus!ames!uhccux!munnari.oz.au!comp.vuw.ac.nz!windy!srwmrbd From: SRWMRBD@windy.dsir.govt.nz (ROBERT) Newsgroups: comp.lang.c++ Subject: Re: C++ for DOS/OS2 Message-ID: <672@windy.dsir.govt.nz> Date: 21 Sep 89 09:13:01 GMT References: <661@windy.dsir.govt.nz> <1456@dinl.mmc.UUCP> Organization: DSIR Wellington, NZ Lines: 26 In article <1456@dinl.mmc.UUCP>, schwartz@dinl.uucp (Michael Schwartz) writes: > Glockenspiel has done a good job in 1.2E1 of > a) rolling out low memory used by make and the front end to > effectively add about 84K of DOS memory--enough for hierarchies > that are not too deep I haven't found this very satisfactory; I still need to use a batch file and avoid 'make' to do my big files. If you use this roll out mechanism compile times can rise amazingly - say from 100 seconds to 2000 seconds. > My current thoughts are: Zortech for playing around with this stuff in > MSDOS; Glockenspiel for commercial development. In between? depends on > how much they pay you 8-) I more-or-less agree; however I wonder whether commercial development on a PC using C++ is sensible. There is quite a large cost in code file length (I hope to document this some time); my experience with the earlier versions of Glockenspiel has been a bit unhappy, particularly in dealing with both Lifeboat and Oasys as agents - I think at least half the problem was Glockenspiel's; Glockenspiel still has limitations (eg in length of names it can handle and see my bug report of some time ago and it inherits at least one bug from MsC 5.1 precluding the use of float); and the programming environment is in the dark ages. Now if Walter Bright would sort out Zortech C++ .....