Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!uwm.edu!uakari.primate.wisc.edu!ames!coherent!mrspoc!kayvan From: kayvan@mrspoc.Transact.COM (Kayvan Sylvan) Newsgroups: comp.sources.games.bugs Subject: NH3.0 On Xenix 386 now seems to work great!! Message-ID: <1989Sep12.063101.4311@mrspoc.Transact.COM> Date: 12 Sep 89 06:31:01 GMT Organization: Transact Software, Inc. Lines: 29 I applied the third set of patches to the distributed NetHack3.0 sources and was able to compile nethack with *no* modifications to the source. I now have a basically vanilla NetHack at patch level 3, running on my SCO Xenix 2.3.2 386 box. Great job, people!!! Reading people's ideas about the strange aborts I was experiencing at patch level 2, and how various people had traced it to a calling of rnd() with argument 0, I decided to use the random.c module when I made NetHack. I now no longer experience the strange aborts. I was able to play a few long games to conclusion. If someone wants, I can remake NetHack without the provided random.c to see if the strange abort problem comes back. There's only one small bug I found while playing the game and it did not affect the functionality of it. I entered a room and stepped onto a sleeping gas trap. In a second or two, I can move again. My faithful dog, Blood, follows me and I get the message "Blood suddenly falls asleep". Blood is now dozing on the only door in/out of the room. I wait a *long* time for blood to move. I finally throw some food at him and he gets up. It was strange to me that Blood did not wake up for so long that I had to throw something at him and *then* he woke up. ---Kayvan -- Kayvan Sylvan @ Transact Software, Inc. -*- Los Altos, CA (415) 961-6112 Internet: kayvan@Transact.COM -*- UUCP: ...!{apple,pyramid,mips}!mrspoc!kayvan