Path: utzoo!attcan!uunet!cs.utexas.edu!mailrus!purdue!tut.cis.ohio-state.edu!pt.cs.cmu.edu!andrew.cmu.edu!jl42+ From: jl42+@andrew.cmu.edu (Jay Mathew Libove) Newsgroups: comp.sources.games.bugs Subject: Re: nethack 3.0 PL 3 on SCO 286 2.2.3 Message-ID: Date: 21 Sep 89 15:51:26 GMT References: , <1989Sep17.220149.19939@ddsw1.MCS.COM> Organization: Mathematics, Carnegie Mellon, Pittsburgh, PA Lines: 17 I had complained of trash left on my screen when things were thrown in Nethack 3.0 PL 1, 2, 3; still happens after all attempted fixes, so I removed the wait loop on thrown items and replaced it with a no-op, and now things aren't seen in the throw phase (go by too fast, even on my PC/AT :} ) but I don't have to hit ^R very often. Also, flex, plus casting to (int) the yylength macro, got the auxil/ files to build properly with the lev_comp program; something must be busted (or 32 bit int assumed...) in SCO's lex or the nethack sources... Thanks to all... -Jay Libove libove@andrew.cmu.edu uunet!gateway.sei.cmu.edu!libove!root (usenet) libove@drycas (bitnet)