Xref: utzoo rec.games.video:3479 comp.sys.atari.8bit:2908 Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!ucsd!usc!ginosko!uunet!mcsun!hp4nl!star.cs.vu.nl!atverko From: atverko@cs.vu.nl (Verkooijen Alexander T) Newsgroups: rec.games.video,comp.sys.atari.8bit Subject: Re: Help with Ghostbusters Summary: spoilers Message-ID: <3273@draak.cs.vu.nl> Date: 18 Sep 89 06:24:56 GMT References: <716@laic.UUCP> Organization: V.U. Informatica, Amsterdam, the Netherlands Lines: 13 In article <716@laic.UUCP>, trimble@laic.UUCP (Gary Trimble) writes: > My inlaws got a got of Ghostbusters and are in a bit of a fix. Is > there any seriousness or reason to this game? You really can't catch > ghosts fast enough to win or get better tools is there? Also, how do > you escape back to get more/different tools/cars/weapons. Any spoilers > would be appreciated. Thanks. If you earn a certain amount of money, something like 10000 or 100000 (I haven't played the game in weeks), you get a bankacount. In the next game you play, you can use this money to buy better tools, cars, etc. I hope that you know that the main goal of game is not to catch as many ghosts a possible, but to defeat Zuul.