Path: utzoo!attcan!uunet!bloom-beacon!usc!brutus.cs.uiuc.edu!apple!Apple.COM!lsr From: lsr@Apple.COM (Larry Rosenstein) Newsgroups: comp.sys.mac.programmer Subject: Re: MacApp Message-ID: <4310@internal.Apple.COM> Date: 22 Sep 89 18:32:38 GMT Sender: usenet@Apple.COM Organization: Objects-R-Us, Apple Computer, Inc. Lines: 26 References:<336@castle.ed.ac.uk> <13519@well.UUCP> <6494@columbia.edu> <1478@bnlux0.bnl.gov> <3949@ncsuvx.ncsu.edu> <60557@tut.cis.ohio-state.edu> <11104@fluke.COM> In article <11104@fluke.COM> mce@tc.fluke.COM (Brian McElhinney) writes: > Because you can't write a non-trivial application unless you spend a *large* > amount of time studying the MacApp source code. It is certainly possible to > switch back in forth between languages, but at the intimate level of From my experience, the programmers who have the easiest time with MacApp are the ones that don't dive into the souce code right away. I think it is possible to do significant applications with MacApp and not look at the MacApp source code. This is especially true with the latest manuals, which include a nice tutorial volume. (The tutorial goes step by step through the design of an icon editor program.) I agree that it is not pleasant to switch back and forth between languages, but that should be necessary only if one encounters a bug in MacApp. We won't know for sure if this is an issue until people start using MacApp with C++. It is unlikely, however, that MacApp will be translated into C++, given the effort that would require plus the overhead of maintaing parallel versions. Larry Rosenstein, Apple Computer, Inc. Object Specialist Internet: lsr@Apple.com UUCP: {nsc, sun}!apple!lsr AppleLink: Rosenstein1