Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!uwm.edu!ux1.cso.uiuc.edu!tank!eecae!netnews.upenn.edu!farmer.cis.upenn.edu!din From: din@farmer.cis.upenn.edu (Clarence Din) Newsgroups: comp.edu Subject: Re: Computer implementation of card gam Message-ID: <15327@netnews.upenn.edu> Date: 10 Oct 89 17:33:18 GMT References: <19668@<2512DF6F> <82400045@p.cs.uiuc.edu> Sender: news@netnews.upenn.edu Reply-To: din@farmer.cis.upenn.edu.UUCP (Clarence Din) Organization: University of Pennsylvania Lines: 31 In article <82400045@p.cs.uiuc.edu> gillies@p.cs.uiuc.edu writes: > >20 questions (guess a random number) is the first game I ever >implemented, as a 14-year old in 1976, on my own with just a (TUTOR) >language manual. I was ecstatic. You would not believe how much fun >it was to play this stupid game. It is much simpler than blackjack. > >Other fun games that high school kids might enjoy writing: STAR TREK >(Only 80 lines of BASIC), blackjack, poker, nimh, a typing speed test >(with a record system so you can race your friends), a perfect maze >generator (a perfect maze has just one path between any two points) > >Today's students will probably finish the games, yawn, and then head >down to the video parlor to play 3-D space simulation *sigh*. I remember these games! When I was starting my programming adventures, I enjoyed these games, too. I wrote more arcade type games for my Commodore 64, VIC 20, and Apple, though. I have a Pengo game published in June 1985's Compute's Gazette and I've written versions of Q-Bert, Dam Breaker, Super Breakout, karate games, Robots, driving games, skiing games (3D!!!) and lots more. - Clarence ------------------------------------------------------------------------------- | Clarence Kenneth Din oo | | ___ __ __ ____ | | \/ | Descartes' doth say... | // |/ || // || \\ | | University of Pennsylvania | "I thought, | || || || || | | din@grad1.cis.upenn.edu | Therefore, I ain't!" | \\__ || \\_ |__// | -------------------------------------------------------------------------------