Path: utzoo!censor!becker!bdb From: bdb@becker.UUCP (Bruce Becker) Newsgroups: comp.graphics Subject: Re: clipping polygons to a viewport Keywords: polygons,clipping Message-ID: <914@becker.UUCP> Date: 3 Oct 89 16:07:00 GMT References: <120@csinc.UUCP> Reply-To: bdb@becker.UUCP (Bruce Becker) Organization: G. T. S., Toronto, Ontario Lines: 23 In article <120@csinc.UUCP> shal@csinc.UUCP (Shal Jain x848) writes: |Am looking for a very robust algorithm/code for clipping polygons to a |rectangular viewport. The polygons can be concave,convex or bow-tied. |The only reference I have is Newman-Sproull "Principals of Interactive |Computer Graphics". Any pointers,references etc. will be appreciated |EMAIL address uunet!csinc!shal |Phone 612 - 631 - 7848. |A special case I am interested is as such: |[...] You might do well to look at "Procedural Elements for Computer Graphics", David F. Rogers, 1985, McGraw-Hill. Among other things the case you mention is covered... Cheers, -- __ Bruce Becker Toronto, Ont. w \../ Internet: bdb@becker.UUCP, bruce@gpu.utcs.toronto.edu `/ /-e BitNet: BECKER@HUMBER.BITNET _/ \_ Beware the Fandom of the Oprah - P. Donahue