Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!uwm.edu!gem.mps.ohio-state.edu!rpi!crdgw1!ge-dab!sunshine4!kennedy From: kennedy@sunshine4.DAB.GE.COM (Woody Kennedy) Newsgroups: comp.graphics Subject: Re: 3-d -----> 2-d Message-ID: <2370@ge-dab.GE.COM> Date: 9 Oct 89 18:54:21 GMT References: <1133@utkcs2.cs.utk.edu> Sender: news@ge-dab.GE.COM Reply-To: kennedy@sunshine4.UUCP (Woody Kennedy) Organization: GE Simulation & Control Systems Dept., Daytona Beach, FL Lines: 32 In article <1133@utkcs2.cs.utk.edu> wozniak@utkux1.utk.edu (Bryon Lape) writes: > > Does anyone know of an algorithm for translating 3-d to 2-d so >that I can plot on my IBM-PC? I wish to display all axises at a >rotation >suitable to view everything. > >-bryon- According to the authoritative volume "Principles of Hyperactive Computer Graphics", available from Acme publishing: The proper attainment of 3-d to 2-d transformation can be achieved by the party in question (Eatamus Roadrunnerus) obtaining one Anvilus Blackamus. A priori to the arrival of the object to be transformed (Runnimus Fastimus), the AB is elevated to a signicant altitude by means of a mechanical hoist or local mountinous prominitory. When the RF reaches the loci of descendance of the AB, the AB shall be released by the ER. Barring any unforseen collapse of the hoist or prominitory (which is almost guaranteed due to the nature of the problem) the RF shall be reduced from 3-d to 2-d, though it may sprout legs and walk away. -- Woody Kennedy, Software Engineer, Special Effects | Pay no attention to the General Electric Simulation & Control Systems Dept. | man behind the keyboard! kennedy@sunny.ge.com or +-----------------+-------------------------- (backbone)!ge-dab.ge.com!kennedy | Wanna' see something neat? Watch this...