Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!ucbvax!janus.Berkeley.EDU!mitchell From: mitchell@janus.Berkeley.EDU (Evan Mitchell) Newsgroups: comp.sys.amiga Subject: Re: What's ST mean? Message-ID: <31694@ucbvax.BERKELEY.EDU> Date: 4 Oct 89 18:46:14 GMT References: <3857.25261253@uwovax.uwo.ca> <26866@dhw68k.cts.com> <1228@sdcc13.ucsd.EDU> <776@nigel.udel.EDU> Sender: usenet@ucbvax.BERKELEY.EDU Reply-To: mitchell@janus.Berkeley.EDU.UUCP (Evan Mitchell) Organization: University of California, Berkeley Lines: 25 In article <776@nigel.udel.EDU> new@udel.edu (Darren New) writes: >It always amazes me to see people equate game machine with junk machine. >It seems that it takes a much more sophisticated computer to do >real-time hi-res graphics and sound that can interact at a chalanging >(sp) speed than something like a number-crunching COBOL-oriented pinko >commie weenie machine :-). Wouldn't a Cray hooked up to a super-hi-res >grahics card thru a fiber link make a GREAT game machine? -- Darren You're absolutly right!! If anything, games seem to push any computer to its limits. People used to tell me when I had an Atari 1200XL that I had a good games machine. I said thank you, that's quite a compliment. The funny thing is, 5 years later, IBM started talking about display lists interrupts, and and special hardware for sound and graphics... My 8-bit Atari had it all along. We all know what my Amiga has under it's hood, it won't be too long before everybody has multitaking OS, special hardware for sound and graphics, etc... -Evan _______________________________________________________________________________ | Evan Jay Mitchell EECS/ERL Industrial Liaison Program | | mitchell@janus.berkeley.edu University of California at Berkeley | | Phone: (415) 643-6687 | | "Think, it ain't illegal...yet!" - George Clinton | |_____________________________________________________________________________|