Xref: utzoo rec.games.video:3639 comp.sys.amiga:41081 Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!wuarchive!gem.mps.ohio-state.edu!ginosko!uunet!iconsys!caeco!i-core!pete From: pete@i-core.UUCP (Pete Ashdown) Newsgroups: rec.games.video,comp.sys.amiga Subject: Re: New videogame offering 'Beast' Message-ID: <1989Oct4.212248.10564@i-core.UUCP> Date: 4 Oct 89 21:22:48 GMT References: <125648@sun.Eng.Sun.COM> Organization: Bitsko's Bar & Grill, Public Access, Salt Lake City, UT Lines: 26 >The last thing that truly bothered me about this manual was the stuff about >how there was 3.5 megabytes of data (and only 2 880K disks) This is pretty common in advertising for games. Rmmember Sodan's claims? Well, it comes close to those figures if you unpack all the graphics, sound, and data structures. Whoop de doop. Pack it all up and you've got 2 880K disks. >and how these guys were such hot shots, and they left the other 2Meg on >my A1000 untouched when they ran so they always had to re-read all their >data when restarting the game! What is so damn difficult in looking at the >exec lists for memory before you blow it away to see if there is anywhere to >store this data of yours? Anyway, if you are reading this and you are Are you kidding? A Euro game hacker look at an exec list? The game programmers in Europe wouldn't look at a Commodore guidelines manual, let alone follow one. -- (^\__/^) pete@i-core.uucp uunet!iconsys!caeco!i-core / . . \ <=== BEWARE! The Snugglesoft Bear! \ ~ / <=== Spawn of Satan and the downfall of Western Civilization! ( )( ) Pete Ashdown - Slack Monger Extraordinare - Amiga Evangelist