Xref: utzoo rec.games.video:3710 comp.sys.amiga:41502 Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!purdue!mentor.cc.purdue.edu!akg From: akg@mentor.cc.purdue.edu (Mike Hughey) Newsgroups: rec.games.video,comp.sys.amiga Subject: Re: New videogame offering 'Beast' Message-ID: <4460@mentor.cc.purdue.edu> Date: 12 Oct 89 17:08:43 GMT References: <125648@sun.Eng.Sun.COM> <1989Oct4.212248.10564@i-core.UUCP> <125945@sun.Eng.Sun.COM> <22972@cup.portal.com> Reply-To: akg@mentor.cc.purdue.edu (Mike Hughey) Followup-To: rec.games.video Distribution: usa Organization: Purdue University Lines: 27 In article <22972@cup.portal.com> deva@cup.portal.com (David Michael Alves) writes: > >Has anyone had any problems with Beast hanging on them at certain points >of the game? > >I just got this game, and although it looks *GREAT*, I am a bit peeved >to see it crash right after the "Disk 2 credits", or when you enter your >home. (in the tree) > I haven't had problems with it; I have a very early 1000 with 512K RAM, as basic of a system as you get (it does have an external drive). Admittedly, once it died when I first inserted the second disk, but that was the usual disk-seating problem that I have periodically, its being an extremely old drive and all. BTW, is there any easy way past the triceratops-like creature (the next big monster past the skull sled)? All I know to do is to go for the "power-punch" potion and then try to punch the triceratops repeatedly. Only problem is, I always seem to die, no matter how fast I punch or how many "lives" I have left. (I've had as many as 10, going into this.) Is this really all there is to it, or is there something easier? Mike H. P.S. First there was SMB for the Nintendo, then Zelda, now there's Beast for the Amiga. Ah, at last WE get to contribute needlessly to the traffic on this group with spoilers/spoiler requests. HAHAHAHAHA ... :-)