Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!wuarchive!gem.mps.ohio-state.edu!apple!agate!ucbvax!ucdavis!iris!rogers From: rogers@iris.ucdavis.edu (Brewski Rogers) Newsgroups: comp.sys.amiga.tech Subject: dos_stuff Keywords: fast,faster,fastest Message-ID: <5546@ucdavis.ucdavis.edu> Date: 9 Oct 89 23:33:31 GMT Sender: uucp@ucdavis.ucdavis.edu Reply-To: rogers@iris.ucdavis.edu (Brewski Rogers) Organization: U.C. Davis - Department of Electrical Engineering and Computer Science Lines: 21 Hi, I am working on a videogame that needs to load lots of data (~120-150k) periodically. (Every time a new map gets loaded.) My question: Is it possible to get AmigaDOS to approach the speed of simply using the trackdisk device? The 120K getting loaded usually consists of about 15 files (~8K each.) Would using AddBuffers help much? Are there any other things to try that might help? I assume that writing the files out to a fresh disk in the order I plan to read them should put them as close together as possible. Is this true? I *REALLY* want to keep the game dos-compatible (Easier, hard-drive installable etc.) but there is a maximum to how long loading a new map should take... Any help on this would be greatly appreciated! ------------------------------------------------------ Quantum _\/_ 2727 Eel Bruce (6502 RULES!) Rogers |\ Duck ( 0 0) Davis, Ca 95616 Quantum Duck Software, |\ \______/ / \\\ 916-756-2684 rogers@iris.ucdavis.edu |\ < < | \/ "It's better to be the real thing than the right thing." \________/ Quark!