Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!gem.mps.ohio-state.edu!apple!agate!web-4h!labc-2aa From: labc-2aa@web-4h.berkeley.edu (Greg Burrell) Newsgroups: comp.sys.cbm Subject: Re: Game Development Tools? Message-ID: <1989Oct5.031110.26351@agate.berkeley.edu> Date: 5 Oct 89 03:11:10 GMT References: <4493@cbnewsh.ATT.COM> Sender: usenet@agate.berkeley.edu (USENET Administrator;;;;ZU44) Reply-To: labc-2aa@web-4h (Greg Burrell) Organization: University of California, Berkeley Lines: 41 In article <4493@cbnewsh.ATT.COM> nms@cbnewsh.ATT.COM (n.m.scribner,ho,) writes: > >My son is trying to write an action game of tahe D&D variety in Basic >on a C64. He is a novice programmer. Are there any tool sets available >which would make his task easier. I tend to think that "action" and "Basic" are contradictory terms since Commodore Basic tends to be hideously slow. However, game writing is a good way to learn. My suggestions are: 1) Commodore put out a cartridge called (I think) the Super Expander which basically added a lot of sound and graphics commands to Basic plus maybe a few other goodies. 2) There is another cartridge or disk called Simon's Basic which also extends the language. If he is using graphics and sound, he might look for: 1) a sprite editor to take a lot of the tedium out of designing graphic shapes and animation. There are dozens of public domain ones available. Also, most Commodore graphics books have the listing for a sprite editor. 2) A character editor so that he can easily redefine the character set. Basically, you can change the set of characters to look like anything you want. For example, if walls are made of brick, you can redefine the letter A to look like a little brick, then all you have to do is print a row of 'A's (bricks) and there you have a wall of bricks. Look up this technique in any commodore graphics book. 3) A sound editor might be useful in designing game sounds. Basically you can make a sound and play it over and over as you change parts of it. Any book that deals with sound will have a type in listing. Personally I recommend a set of books put out by Compute magazine. They contain a lot of listings for the above mentioned programs as well as several other utilities that might make things a little easier. Good Luck. -Greg Greg Burrell labc-2aa@WEB.berkeley.edu University of California, Berkeley