Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!rutgers!njin!princeton!phoenix!bskendig From: bskendig@phoenix.Princeton.EDU (Brian Kendig) Newsgroups: comp.sys.cbm Subject: Re: Game Development Tools? Message-ID: <10722@phoenix.Princeton.EDU> Date: 6 Oct 89 00:08:09 GMT References: <4493@cbnewsh.ATT.COM> <1989Oct5.031110.26351@agate.berkeley.edu> Reply-To: bskendig@phoenix.Princeton.EDU (Brian Kendig) Organization: Systems Engineering, NASA Space Station Freedom Project Lines: 17 To develop a really neat kind of D&D game, why not get Adventure Construction Set from Electronic Arts? Sure, it's slooow, but it still is very complete, highly customizeable, and fun to play. (All right, it's not exactly Pac-Man, but then again if you can stand sitting at a table for hours playing D&D, you can probably bear the infrequently long disk accesses and slow screen updates. I mean it. I think ACS is a pretty neat program. It's got some nifty music to it, too. Try it! << Brian >> -- | Brian S. Kendig | I feel more like I | bskendig | | Computer Engineering | did when I got here | @phoenix.Princeton.EDU | | Princeton University | than I do now. | @PUCC.BITNET | | Systems Engineering, NASA Space Station Freedom / General Electric WP3 |