Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!ucbvax!hplabs!hpfcso!hpfcdj!brian From: brian@hpfcdj.HP.COM (Brian Rauchfuss) Newsgroups: comp.graphics Subject: Re: 3-D Rotation Algorithm Message-ID: <17400011@hpfcdj.HP.COM> Date: 12 Oct 89 15:39:10 GMT References: <6734@hubcap.clemson.edu> Organization: Gremlin Lovers Anonymous Lines: 7 What you can do is come up with a table of sines and cosines (remembering that sin(x)=cos(x+90), so only one table is required) and then use linear interpolation between table entries to get exact values. This eliminates the slow sin and cos functions, but still uses some floating point. Brian Rauchfuss