Path: utzoo!mnetor!tmsoft!masnet!canremote!mark.williston From: mark.williston@canremote.uucp (MARK WILLISTON) Newsgroups: comp.graphics Subject: Re: 3-D Rotation Algorithm Message-ID: <89101604163946@masnet.uucp> Date: 16 Oct 89 00:46:00 GMT Organization: Canada Remote Systems Limited, Mississauga, ON, Canada Lines: 19 Bo: I do not program in pascal at all, sorry, but I have dabbled a bit in 3d with Turbo C. It should be easy to transform what I have done into pascal. This idea was inspired after reading the book: Microcomputer Displays, Graphics & Animation by Bruce A. Artwick ISBN 0-13-580226-1 01 Very well writen, having many ideas in the graphics area. What I have done with this tidbit of code is rotate objects in 3-D with out using any floating points at all. building the shiftwise table uses floats but this matrix can be hardwired into the program. Code will follow in next message. Let me know how you make out! Mark Williston --- * QDeLuxe 1.10 #3694 <\/>ark illiston - Author of 2-Bit Poker [EGA]