Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!uwm.edu!gem.mps.ohio-state.edu!apple!turk From: turk@Apple.COM (Ken "Turk" Turkowski) Newsgroups: comp.graphics Subject: Re: 3D rotation Message-ID: <4784@internal.Apple.COM> Date: 17 Oct 89 07:54:10 GMT References: <710@orange9.qtp.ufl.edu> Distribution: na Organization: Advanced Technology Graphics, Apple Computer, Cupertino, CA, USA Lines: 13 In article <710@orange9.qtp.ufl.edu> sutherla@qtp.ufl.edu (scott sutherland) writes: >the consensus for the fastest (or one of the fastest) ways to >do rotation was something called the CORDIC algorithm (I think). CORDIC iterations give you one bit of precision each time through the loop. Such linear convergence can be faster than other methods if multiplications are slower than additions, which is less true of modern signal processors that it was of PDP-11's. -- Ken Turkowski @ Apple Computer, Inc., Cupertino, CA Internet: turk@apple.com Applelink: TURKOWSKI1 UUCP: sun!apple!turk