Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!cs.utexas.edu!ginosko!gem.mps.ohio-state.edu!tut.cis.ohio-state.edu!ucbvax!ucdavis!iris!kuan From: kuan@iris.ucdavis.edu (Francisco Kuan) Newsgroups: comp.sys.amiga Subject: Re: zip vs. other archivers Message-ID: <5628@ucdavis.ucdavis.edu> Date: 14 Oct 89 18:37:54 GMT References: <9632.AA9632@heimat> Sender: uucp@ucdavis.ucdavis.edu Reply-To: kuan@iris.ucdavis.edu (Francisco Kuan) Organization: U.C. Davis - Department of Electrical Engineering and Computer Science Lines: 17 Zip sucks eggs. It crunches pretty slow, and it unpacks pretty slow. Boy, run IBM programs on your Amiga. What's next? MS-DOS for the Amiga? Maybe Workbench 1.4 will have a keymap that sticks the control where it SHOULD be, on the left of the space bar. Ok, sorry for being so cynical, but I see no reason for using zip, unless you run an Amiga BBS on an IBM or something... I'm basically sick and tired of seeing IBM ports, especially bad games. Anyone who has ever seen an SSI game on the Amiga probably wonders the same thing I do. Did they port it from an IBM, Apple II, or a toaster? Why can't they port something useful, like Microsoft C Compiler? We have enough archivers on the Amiga. I prefer Zoo, or the same reason most poeple do. Another cruncher I like to use is Power Packer. It takes a real long time to crunch, but it decrunches incredibly fast. For example, I have some animation demos that are around 300K, and it takes power packer about 15 seconds to uncrunch, whereas unzip takes a couple of minutes.