Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!ncar!asuvax!hrc!mothra!bakerj From: bakerj@mothra.UUCP (Jon Baker) Newsgroups: comp.sys.amiga Subject: Re: Amiga Development ?? Message-ID: <4652407d.14249@mothra.UUCP> Date: 19 Oct 89 14:06:37 GMT References: <23123@cup.portal.com> <23125@cup.portal.com> Distribution: na Organization: gte Lines: 24 In article <23125@cup.portal.com>, Sullivan@cup.portal.com (sullivan - segall) writes: > >I am a professional IBM programmer about to start a port of a game in progress > >to the Amiga. > >(bla bla bla) > What type of game? What language are you using? For development of > real-time interactive "video" games you'll need a good assembler and > a lot more familiarity with the Amiga hardware. Almost all other development > is done in C, with a small minority in Modula-2. If you do opt for Modula-2, do not get TDI Modula-2. Poor doc's, real buggy. > One important part of the development machine not to forget: Go and > purchase a couple of games currently on the market. They'll give you a > good idea of what the hardware will support. There have been a rash of > hasty ports to our platform, and one more game with lousy graphics and poor > control isn't really going to inspire anyone to purchase it. Good idea, but how about suggesting which software (not necessarily a game) to buy, to make sure he gets something that uses the graphics capabilities? The best I've seen is F/A-18 Interceptor, but I'm sure others could suggest something better or more impressive (not to knock F/A-18, but there's ALWAYS something better...), remembering to stay within stock configurations (or maybe up to 1MEG). J.Baker.