Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!uwm.edu!gem.mps.ohio-state.edu!apple!oliveb!amiga!kodiak From: kodiak@amiga.UUCP (Robert R. Burns) Newsgroups: comp.sys.amiga.tech Subject: Re: Question about graphics.library Message-ID: <4716@amiga.UUCP> Date: 16 Oct 89 18:01:30 GMT References: <89286.202606CJC105@PSUVM.BITNET> Reply-To: kodiak@batgirl.UUCP (Robert R. Burns) Organization: Commodore-Amiga Inc, Los Gatos CA Lines: 17 In article <89286.202606CJC105@PSUVM.BITNET> CJC105@PSUVM.BITNET (Chris) writes: )When using OS routines in the graphics library such as 'BltBitMap' should one )call 'OwnBlitter' first, or will 'BltBitMap' do this for me? Don't call OwnBlitter first. The only time you need to OwnBlitter is when you're addressing the hardware blitter registers directly: e.g. OwnBlitter() WaitBlit() DisownBlitter() - Kodiak -- Bob Burns, amiga!kodiak _ | /_ _|. _ | Commodore __ |_) _ |_ _ )' |<(_)(_)|(_\|< /\ | ||| _` /\ |_)(_\| )(_\ | | \ Software ___/..\|\/|||__|/..\___ Faith