Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!uwm.edu!gem.mps.ohio-state.edu!apple!dlyons From: dlyons@Apple.COM (David Lyons) Newsgroups: comp.sys.apple Subject: Re: Graphics & SHR Message-ID: <35803@apple.Apple.COM> Date: 21 Oct 89 01:26:56 GMT References: <8910172140.aa00225@SMOKE.BRL.MIL> Organization: Apple Computer Inc, Cupertino, CA Lines: 22 In article <8910172140.aa00225@SMOKE.BRL.MIL> MMPR004@ECNCDC.BITNET (Scott Hutinger) writes: >I just got my IIGS assembler last week. I just got time to use it today, and >found that the SHR screen really is usable for animation!!!!! I have never >used C for animation before, and tried it, but it sure didn't do too much for >me. Blam..the wonders of quick memory moves! > >Is their really any reason not to bypass quickdraw? Or, is more that just >a outline of a window in that area of memory? [...] For some kinds of programs, going directly to the screen is your best choice. Reasons to *use* QuickDraw II include: insuring compatibility with any future GS-compatible machines, and (if you use the other desktop tools, too) providing the user with a consistent desktop interface, including NDAs. -- --Dave Lyons, Apple Computer, Inc. | DAL Systems AppleLink--Apple Edition: DAVE.LYONS | P.O. Box 875 America Online: Dave Lyons | Cupertino, CA 95015-0875 GEnie: D.LYONS2 or DAVE.LYONS CompuServe: 72177,3233 Internet/BITNET: dlyons@apple.com UUCP: ...!ames!apple!dlyons My opinions are my own, not Apple's.