Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!cs.utexas.edu!rice!sun-spots-request From: mc%miranda.uucp@moc.jpl.nasa.gov (Mike Caplinger) Newsgroups: comp.sys.sun Subject: GX capabilities Keywords: Hardware Message-ID: <2245@brazos.Rice.edu> Date: 18 Oct 89 16:01:56 GMT Sender: root@rice.edu Organization: Sun-Spots Lines: 13 Approved: Sun-Spots@rice.edu X-Sun-Spots-Digest: Volume 8, Issue 166, message 2 of 26 Now that I've gotten three new SparcStation Is with GX boards, I'm wondering exactly what a GX board *does*. The documentation just says that it accelerates existing SunView programs, and it does, but what about the 3D applications I saw at Siggraph, like flight simulators and anti-aliased lines? Do I have to run PHIGS to see any of this, or is there some kind of programming interface? The manuals talk about a "GX Technical Note", but it doesn't give a part number and my local Sun guy hasn't heard of it. Also, are there any graphics-specific demos one can get? "Shaded" just doesn't cut it any more. Mike Caplinger, ASU/Caltech MOC Project