Path: utzoo!utgpu!jarvis.csri.toronto.edu!neat.cs.toronto.edu!moraes Newsgroups: news.software.b From: moraes@cs.toronto.edu (Mark Moraes) Subject: Re: dbz caveat Message-ID: <89Oct17.000220edt.3270@neat.cs.toronto.edu> References: <1139@svx.SV.DG.COM> <1989Sep26.223014.13868@ddsw1.MCS.COM> <9668@b-tech.ann-arbor.mi.us> <6512@ficc.uu.net> <9680@b-tech.ann-arbor.mi.us> <1989Oct14.062717.15420@twwells.com> <675@wet.UUCP> <1989Oct16.043012.2938@twwells.com> Date: 17 Oct 89 04:02:51 GMT In news.software.b you write: >As I recall, you need a prime number. So, you have to find some prime >number larger than the one you just computed. If you just want to >throw darts to find a prime number, you can use the "factor" program >(on Microport, anyway). Alternately, there are factoring programs on >the net. Or you can look in a table of primes, likely available in the >reference section of your local library. On BSD machines, /usr/games/primes is a useful source -- just remember to pipe the output through head or a pager -- it runs on forever otherwise... According to our version, numbers for the next few years: 100003 200003 400009 800011 1600033 3200003 6400013 12800009 25600013 51200027 102400007 204800017