Xref: utzoo rec.games.programmer:1346 comp.graphics:8137 Path: utzoo!utgpu!watmath!watdragon!dahlia!sasingh From: sasingh@dahlia.waterloo.edu (Sanjay Singh) Newsgroups: rec.games.programmer,comp.graphics Subject: sega graphics Keywords: 3-d graphix on sega machines Message-ID: <17635@watdragon.waterloo.edu> Date: 29 Oct 89 02:12:05 GMT Sender: daemon@watdragon.waterloo.edu Distribution: na Lines: 20 I'd really appreciate it if someone could help me out with making a 3-d graphics driver in C that accurately mimics how the Sega games Out-Run and Afterburner create their 3-d effect. For example when the planes in after-burner are close to you, they are very coarse and jagged, but when they get smaller in the distance, they appear smooth and crisp, not blocky. This effect is not all that noticeable, but the technique must have some value because it is used even in the most recent games Sega makes. If anyone has any insights on how Space Harrier generates its visuals, please let me in on it. I haven't seen better graphics on any commercial game. Bar NONE. Thanks for your time. (and patience) -I wasn't sure if comp.graphics was an appropriate place to post or not. Sanjay A. Singh. sasingh@dahlia.waterloo.edu