Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!usc!cs.utexas.edu!uunet!ficc!karl From: karl@ficc.uu.net (Karl Lehenbauer) Newsgroups: comp.mail.multi-media Subject: Re: A high-level language for animation & sound ?? Message-ID: <6721@ficc.uu.net> Date: 29 Oct 89 21:18:44 GMT References: <1833@draken.nada.kth.se> Reply-To: karl@ficc.uu.net (Karl Lehenbauer) Distribution: comp Organization: Ferranti International Controls Lines: 18 In article <1833@draken.nada.kth.se> ianf@nada.kth.se (Ian Feldman) writes: >In article eho@clarity.Princeton.EDU (Eric Ho) writes: >>Just wondering if anyone out there is developing a high-level language that >>has all the flexibility & simpilicty (& device independence) of PostScript but >>capable of addressing sound & animation as well ? > Yes, there is such an animal, and its name is HyperTalk[tm]. Animation > via VideoWorks HC-Driver or by XCMD. How much more flexible can you get? Surely you must be joking. The music capabilities of HyperTalk are completely inadequate, to wit: 1) music input is entirely textual, 2) only one note can play at a time, 3) the computer busy-loops while playing sound, 4) there is no velocity sensitivity. This is based on reading a book on HyperTalk. I have heard that Apple is addressing at least some of these issues. -- -- uunet!ficc!karl "The last thing one knows in constructing a work is what to put first." -- Pascal