Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!uwm.edu!gem.mps.ohio-state.edu!ginosko!uunet!microsoft!alonzo From: alonzo@microsoft.UUCP (Alonzo Gariepy) Newsgroups: comp.object Subject: Re: Looking for classes and algorithms for use in discrete event simulation Message-ID: <8144@microsoft.UUCP> Date: 21 Oct 89 19:26:04 GMT References: <1533@novavax.UUCP> Organization: Microsoft Corp., Redmond WA Lines: 18 In article <1533@novavax.UUCP> weiner@novavax.UUCP (Bob Weiner) writes: > I just reread the intro in Stroustrup's C++ reference manual and noticed > that his published reason for initially creating "C with Classes" (which > evolved into C++, was to do discrete event simulation. > > I have a need to do work in this area also and feel OO techniques will > be very helpful. Any pointers to available source classes for discrete > event simulation or object-based algorithms would be greatly > appreciated. (More specifically, we are modelling an RF communications > system.) Check out Part Three (Chapters 21 to 25) of "Smalltalk-80, The Language and its Implementation" (the Blue Book), by Adele Goldberg and David Robson. The toughest part of oo programming is designing good protocols, so you can get a head start by studying theirs. Alonzo Gariepy alonzo@microsoft