Path: utzoo!attcan!uunet!ginosko!gem.mps.ohio-state.edu!tut.cis.ohio-state.edu!att!cbnewsc!gregg From: gregg@cbnewsc.ATT.COM (gregg.g.wonderly) Newsgroups: comp.sys.amiga Subject: Re: Amiga Development ?? Message-ID: <4022@cbnewsc.ATT.COM> Date: 23 Oct 89 01:45:58 GMT References: <4652407d.14249@mothra.UUCP> Distribution: na Organization: AT&T Bell Laboratories Lines: 27 From article <4652407d.14249@mothra.UUCP>, by bakerj@mothra.UUCP (Jon Baker): > In article <23125@cup.portal.com>, Sullivan@cup.portal.com (sullivan - segall) writes: >> One important part of the development machine not to forget: Go and >> purchase a couple of games currently on the market. They'll give you a >> good idea of what the hardware will support. > > Good idea, but how about suggesting which software (not necessarily a game) > to buy, to make sure he gets something that uses the graphics capabilities? One other thing which I think is important is that I can put it on my hard disk and run it from there. I don't care if there is a special disk that has to be in DF0: for checking this or that, but please, this is a multitasking machine, I would appreciate that ability to play a game or two while I am compiling!!! And also, I get real tired of rebooting my 2500 in 68000 mode just to play a game because someone decide that it was easier to not check the hardware out first. If you have to load a lot of big images, don't assume 512K or 1meg, I have 5megs on my 2500 hoping that someday people writing these applications will figure out how to make use of it. Okay, stepping down off the soapbox.... -- ----- gregg.g.wonderly@att.com (AT&T bell laboratories)