Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!torsqnt!tmsoft!masnet!canremote!bernie.hellreich From: bernie.hellreich@canremote.uucp (BERNIE HELLREICH) Newsgroups: comp.sys.amiga Subject: Re: Amiga Development ?? Message-ID: <89102304302987@masnet.uucp> Date: 19 Oct 89 10:59:00 GMT Organization: Canada Remote Systems Limited, Mississauga, ON, Canada Lines: 18 I'm not a programmer, but I was on the development team of Dragon's Lair for the Amiga (animation artist). Generally if you want to reach the largest possible market (and still have a powerful program) it should be geard to a standard Amiga with 1 mb of ram. That's typical of most Amiga's. A handy development tool would be, as always, a hard-drive. If it's a "protected" program like a game than from what I gather, books won't help you on the disk protection, the only way to learn that stuff is talking to other amiga programmers. As far as development goes, the "easiest" transportable language to work on would be 'C', either lattice or Manx. If it's a mahcine language program most of the guys use SEKA assembler. Hope this helps. Of course you should get all the AMIGA Reference manuals from Commadore to read up on some of the custom chip stuff (pretty extensive hardware stuff), and the intuition interface if you want it to multi-task with other programs. --- * Via ProDoor 3.1 * QNet 1.03a3: Amiga Blue International (416)844-0465 Toronto