Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!cs.utexas.edu!tut.cis.ohio-state.edu!gem.mps.ohio-state.edu!uwm.edu!lll-winken!ubvax!ardent!peck!rap From: rap@peck.ardent.com (Rob Peck) Newsgroups: comp.sys.amiga Subject: Re: Amiga Origins & Trivia Message-ID: <8780@ardent.UUCP> Date: 23 Oct 89 19:28:17 GMT References: <1921@nigel.udel.EDU> <1973@sactoh0.UUCP> Sender: news@ardent.UUCP Reply-To: rap@peck.ardent.com (Rob Peck) Organization: Ardent Computer Corp., Sunnyvale, CA Lines: 25 In article <1973@sactoh0.UUCP> hrlaser@sactoh0.UUCP (Harv R. Laser) writes: >..... But have you ever actually >USED ABasiC? If so I don't see how you can call it sluggish >when comparing it to AmigaBasic which often reacts as though >it's running in slow motion under water. 'nother piece of trivia, not that this matters to ANYONE but me, but during a lull in the production of the documentation, the implementors of ABASIC needed someone to decide on the keywords and to produce the code for the graphics part of ABASIC. All of the "normal" programming staff was too tied up creating what became Workbench 1.0 then 1.1 and Metacomco had nobody available. I did the graphics commands for ABASIC; Metacomco added them to the basic command parser. ============ more trivia ... use-whatcha-got to make whatcha want... some of the bitplane display code was debugged on an Atari 800 operating in 320 by 200 mode -- Sam Dicker created a program to walk through a 3D maze with the display in color on the Atari. Also, the code for driving (an 8049?) for the keyboard in the first machine was debugged on a SYNERTEK SYM-1 single board computer, setup to scroll pairs of hex digits from the keyboard across its 6-digit display with decimal points separating the hex digit pairs. Rob Peck