Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!wuarchive!gem.mps.ohio-state.edu!tut.cis.ohio-state.edu!pt.cs.cmu.edu!cadre.dsl.pitt.edu!pitt!unix.cis.pitt.edu!smsst5 From: smsst5@unix.cis.pitt.edu (Steve M Suhy) Newsgroups: comp.sys.amiga Subject: Re: Psygnosis (was Re: Amiga Origins & Trivia) Message-ID: <20211@unix.cis.pitt.edu> Date: 25 Oct 89 01:02:24 GMT References: <1921@nigel.udel.EDU> <126680@sun.Eng.Sun.COM> Organization: Univ. of Pittsburgh, Comp & Info Services Lines: 28 In article <126680@sun.Eng.Sun.COM>, raz%kilowatt@Sun.COM (Steve -Raz- Berry) writes: > > I couldn't agree more. I just got Shadow of the Beast (complete with T shirt) > and the game irritates the sh*t out of me. The graphics, music and even the > story line are excellent. But the thing that *really* tee's me off about this > thing is that you aren't allowed to skip the tacked on little scenes at the > beginning and the end of a game. When you die you are FORCED to watch this > picture of your-game-self's bones while this "emotive" music plays in the > background. > Being a computer artist at a software gaming company, I give Psygnosis all the credit in the world for this type of stuff. All other gaming companies pursue the greatness of their programmers and showing it while leaving their artists' work to be casually glanced over like an old newspaper. I think it's a matter of total company pride in a product and every individual is being rewarded through that product by letting their work be shown. Psygnosis is a type of company that wants to excell in evry aspect of their product and show it! I AM IN NO WAY ASSOCIATED WITH PSYGNOSIS, but try seeing it from my point. What if I was pissed because I didn't want to play the game at all and just look at the art? Why don't they put program interrupts in their software just to see their efforts, or to see the ending screen, or hear the win music? It's just a matter of pride in one's work. And as far as I'm concerned, I think Roger Dean and the boys are doing a pretty decent job on the creative half of their software. -Steve Suhy