Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!uwm.edu!gem.mps.ohio-state.edu!lavaca.uh.edu!uhnix1!sugar!karl From: karl@sugar.hackercorp.com (Karl Lehenbauer) Newsgroups: comp.sys.amiga Subject: Re: Psygnosis (was Re: Amiga Origins & Trivia) Message-ID: <4432@sugar.hackercorp.com> Date: 25 Oct 89 15:12:12 GMT References: <1921@nigel.udel.EDU> <126680@sun.Eng.Sun.COM> <20211@unix.cis.pitt.edu> Reply-To: karl@sugar.hackercorp.com (Karl Lehenbauer) Organization: Sugar Land Unix - Houston Lines: 29 In article <20211@unix.cis.pitt.edu> smsst5@unix.cis.pitt.edu (Steve M Suhy) writes: > Being a computer artist at a software gaming company, I give Psygnosis >all the credit in the world for this type of stuff. All other gaming >companies pursue the greatness of their programmers and showing it while >leaving their artists' work to be casually glanced over like an old >newspaper. I think it's a matter of total company pride in a product and >every individual is being rewarded through that product by letting their >work be shown. As a programmer and gamer, I have to disagree with you -- I don't like being forced to sit through a bunch of stuff when I really want to get back to the game -- but as a composer and arranger, I somewhat agree. More below. >Why don't they put program interrupts in their software just to see >their efforts, or to see the ending screen, or hear the win music? Actually, I think this request is *totally reasonable.* California Games, for example, would play all the way through the song if you just sat there and didn't do anything after finishing an event and at the start and event selection screens. I like listening to the music in games, and I would like to be able to browse all the artwork in a non-frenzied manner as well. If we (Hackercorp) ever finish another game, I'll make sure we provide something like that. -- -- uunet!sugar!karl "There is hopeful symbolism in the fact that -- flags do not wave in a vacuum." -- Arthur C. Clarke -- Usenet access: (713) 438-5018