Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!ames!sun-barr!newstop!sun!kilowatt!raz From: raz%kilowatt@Sun.COM (Steve -Raz- Berry) Newsgroups: comp.sys.amiga Subject: Re: Psygnosis (was Re: Amiga Origins & Trivia) Message-ID: <126879@sun.Eng.Sun.COM> Date: 26 Oct 89 19:20:43 GMT References: <1921@nigel.udel.EDU> <126680@sun.Eng.Sun.COM> <20211@unix.cis.pitt.edu> Sender: news@sun.Eng.Sun.COM Reply-To: raz@sun.UUCP (Steve -Raz- Berry) Organization: Sun Microsystems, Mountain View Lines: 47 In article <20211@unix.cis.pitt.edu> smsst5@unix.cis.pitt.edu (Steve M Suhy) writes: >In article <126680@sun.Eng.Sun.COM>, raz%kilowatt@Sun.COM (Steve -Raz- Berry) writes: >> >> thing is that you aren't allowed to skip the tacked on little scenes at the >> beginning and the end of a game. When you die you are FORCED to watch this >> picture of your-game-self's bones while this "emotive" music plays in the >> background. >> > Being a computer artist at a software gaming company, I give Psygnosis >all the credit in the world for this type of stuff. All other gaming >companies pursue the greatness of their programmers and showing it while >leaving their artists' work to be casually glanced over like an old >newspaper. I think it's a matter of total company pride in a product and I have no problem with the art, music, or even the way they have presented it. I *liked* these scenes the *first* time I saw them. I would have kept the game if the programmers allowed me a way to get back to the business of actually playing it. But it is extremely irritating to spend 2 minutes playing the game and 5 minutes watching : The death scene, The "this is the shadow of the beast" scene, This is a creapy place and you better be carefull or you'll die scene. with no way to stop any of this from happening. Like I said, you are forced to watch all of this when you die, and in the begining you die a lot (at least I did). There are other problems, like the game knows nothing about expanded memory and it assumes you only have one disk drive. I can live with these shortcomings, although it would be so trivial for the programmers to use expanded memory (IMHO). I am impressed with the graphics and the sound, and I commend the artists and the programmers for their obviously hard work, but when all is said and done, when I buy a game I want to play it, not look at it. >-Steve Suhy --- Steve -Raz- Berry Disclaimer: It wasn't me! I was volatilizing my esters. UUCP: sun!kilowatt!raz ARPA: raz%kilowatt.EBay@sun.com KILOWATT: sun!kilowatt!archive-server archive-server%kilowatt.EBay@sun.com