Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!wuarchive!brutus.cs.uiuc.edu!lll-winken!sun-barr!newstop!texsun!convex!eugene!swarren From: swarren@eugene.uucp (Steve Warren) Newsgroups: comp.sys.amiga Subject: Re: Psygnosis (was Re: Amiga Origins & Trivia) Message-ID: <2435@convex.UUCP> Date: 26 Oct 89 15:41:19 GMT References: <1921@nigel.udel.EDU> <126680@sun.Eng.Sun.COM> <20211@unix.cis.pitt.edu> Sender: usenet@convex.UUCP Reply-To: swarren@convex.COM (Steve Warren) Organization: Convex Computer Corporation, Richardson, Tx. Lines: 49 In article <20211@unix.cis.pitt.edu> smsst5@unix.cis.pitt.edu (Steve M Suhy) writes: >In article <126680@sun.Eng.Sun.COM>, raz%kilowatt@Sun.COM (Steve -Raz- Berry) writes: :: :: I couldn't agree more. I just got Shadow of the Beast (complete with T shirt) :: and the game irritates the sh*t out of me. The graphics, music and even the :: story line are excellent. But the thing that *really* tee's me off about this :: thing is that you aren't allowed to skip the tacked on little scenes at the :: beginning and the end of a game. When you die you are FORCED to watch this :: picture of your-game-self's bones while this "emotive" music plays in the :: background. :: : Being a computer artist at a software gaming company, I give Psygnosis :all the credit in the world for this type of stuff. All other gaming :companies pursue the greatness of their programmers and showing it while :leaving their artists' work to be casually glanced over like an old :newspaper. I think it's a matter of total company pride in a product and :every individual is being rewarded through that product by letting their :work be shown. Psygnosis is a type of company that wants to excell in :evry aspect of their product and show it! I AM IN NO WAY ASSOCIATED :WITH PSYGNOSIS, but try seeing it from my point. What if I was pissed [...] Pride in your work is all well and good but you seem to have forgotten two major concepts (if you ever understood them ;^). 1) What is the product? 2) Who is the customer? The product is not art. The product is a computer game. The art exists to enhance the product, and is subjugated to it. The game does not exist for the purpose of providing a showcase for art. To the extent that the art enhances the entertainment value of the product, it is a Good Thing. But when the product is made less useable because the displaying of the art interferes with the game, then it has become a Bad Thing. The customer is the individual who lays out the cash for the product. He has the priviledge of defining at which point the art crosses the line from enhancement to interference. He pays the artist's and everyone else's salary. If he is not happy with the product he will not buy it. Any company that rewards its employees by crippling the products and putting the customer last in importance or significance will die. So there ;^) --Steve ------------------------------------------------------------------------- {uunet,sun}!convex!swarren; swarren@convex.COM