Path: utzoo!utgpu!utstat!jarvis.csri.toronto.edu!mailrus!wuarchive!brutus.cs.uiuc.edu!apple!vsi1!teraida!zehntel!donw From: donw@zehntel.zehntel.com (Don White) Newsgroups: comp.sys.amiga Subject: Re: Psygnosis (was Re: Amiga Origins & Trivia) Message-ID: <1913@zehntel.UUCP> Date: 27 Oct 89 19:18:53 GMT References: <1921@nigel.udel.EDU> <126680@sun.Eng.Sun.COM> <20211@unix.cis.pitt.edu> <4435@sugar.hackercorp.com> Sender: usenet@zehntel.UUCP Reply-To: donw@zehntel.UUCP (Don White) Organization: Zehntel, Inc. Walnut Creek, CA Lines: 26 In article <4435@sugar.hackercorp.com> peter@sugar.hackercorp.com (Peter da Silva) writes: >In article <20211@unix.cis.pitt.edu> smsst5@unix.cis.pitt.edu (Steve M Suhy) writes: >> I think Roger Dean and the boys are doing a pretty decent job on the >> creative half of their software. > >This sentence unwittingly hits the nail on the head. > >The other half of the team, the software guys, need as much creativity as I disagree, Psygnosis has done games with game mechanics which I didn't like (for instance Barbarian and its' clone Obliterator), but, they have done others with excellent response. 'Beast' is a GOOD game. Its' response is instantaneous and FAST. They managed to do this AND acheive one of the best uses of the amiga graphics I have seen. One question, is Psygnosis a software development house or just a publisher? If they are JUST a publisher, then I would expect the quality of their software to fluctuate (as it has). If they are a development house, then I would have to say that THEY HAVE LEARNED that customers want fast reactions in gameplay. GOOD WORK! Don White Box 271177 Concord, CA. 94527-1177 zehtel!donw