Path: utzoo!attcan!uunet!cs.utexas.edu!tut.cis.ohio-state.edu!pt.cs.cmu.edu!cadre.dsl.pitt.edu!pitt!unix.cis.pitt.edu!smsst5 From: smsst5@unix.cis.pitt.edu (Steve M Suhy) Newsgroups: comp.sys.amiga Subject: Re: Psygnosis (was Re: Amiga Origins & Trivia) Message-ID: <20310@unix.cis.pitt.edu> Date: 28 Oct 89 15:07:43 GMT References: <1921@nigel.udel.EDU> <2435@convex.UUCP> Organization: Univ. of Pittsburgh, Comp & Info Services Lines: 55 In article <2435@convex.UUCP>, swarren@eugene.uucp (Steve Warren) writes: > > Pride in your work is all well and good but you seem to have forgotten > two major concepts (if you ever understood them ;^). ^^ ^^^ ^^^^ ^^^^^^^^^^ ^^^^ If I ever understood them?! A superior rating on my commercial product from several 'major' computer magazines for graphics... I guess I don't know too much. And winning arcade game of the year in one of them? I guess the programmer held up his end as well. But, of course, I don't understand major concepts. > 1) What is the product? > 2) Who is the customer? Well, I guess a selling trend of upwards toward 100,000 units means nothing to you. But, of course, I don't understand major concepts. > > The product is not art. The product is a computer game. The art exists > to enhance the product, and is subjugated to it. The game does not exist > for the purpose of providing a showcase for art. To the extent that the > art enhances the entertainment value of the product, it is a Good Thing. > But when the product is made less useable because the displaying of the > art interferes with the game, then it has become a Bad Thing. Anyone care for a casual game of Atari Pong? > > The customer is the individual who lays out the cash for the product. He > has the priviledge of defining at which point the art crosses the line from > enhancement to interference. He pays the artist's and everyone else's > salary. If he is not happy with the product he will not buy it. Any > company that rewards its employees by crippling the products and putting > the customer last in importance or significance will die. > > So there ;^) > > --Steve So there? Where's your software paycheck or royalties? The Amiga has been hailed a the new 'creative' computer. I'm not saying limit it to only displaying pictures and forgetting about play. Of course a product would die that way. But in the process, use your tools to their full advantage and not to what is limited by only mediocre conversions. What would you want on the Amiga? A graphic conversion of IBM screen colors? I don't think so, but of course, if you're into blandness or lack of visual excitement, which I think you are, there's hope for you yet. IFF's convert straight over! You need no work on your part! Isn't that wonderful. So why did you buy your Amiga anyway? -Steve Suhy > ------------------------------------------------------------------------- > {uunet,sun}!convex!swarren; swarren@convex.COM