Path: utzoo!attcan!uunet!cs.utexas.edu!mailrus!cornell!rbrown From: rbrown@svax.cs.cornell.edu (Russell Brown) Newsgroups: comp.sys.atari.8bit Subject: Re: 8) Research Help (8 Message-ID: <33446@cornell.UUCP> Date: 23 Oct 89 01:46:58 GMT References: <115200037@uxa.cso.uiuc.edu> <8135@microsoft.UUCP> <5072@cps3xx.UUCP> Sender: nobody@cornell.UUCP Reply-To: rbrown@svax.cs.cornell.edu (Russell Brown) Organization: Cornell Univ. CS Dept, Ithaca NY Lines: 25 In article <5072@cps3xx.UUCP> conklin@frith.UUCP (Terry Conklin) writes: >I challenge any statement that says the 8-bit >is out-of-date. The Atari 8-bit, designed in '78 or not, can >still produce graphics beyond the capabilities of the current >IBM standard, EGA. I'm not real up on new math, but how is (320 X 192 X monochrome) > (640 X 350 X 16 colors)? If that was a typo, and intended to be CGA, rather than EGA, then I ask, how is even (320 X 192 X monochrome) > (320 X whatever X 4 colors)? I mean, player missiles and stuff like that are neat, and all that, but I'm not buying. I mean, I have two each 400s and 800s, and together they don't add up to EGA. Which brings up a point. Does anyone know offhand why Atari didn't use the TI sprite chip, instead of the (oh, shoot. I'm confused now. Was it the Antic that controlled the player-missiles? My father has all of the manuals and I can't remember offhand.) Am I misremembering due to my tender age and all that, or weren't those chips available at the time? Russell G. Brown, rbrown@svax.cs.cornell.edu