Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!purdue!ames!ncar!tank!eecae!cps3xx!usenet From: usenet@cps3xx.UUCP (Usenet file owner) Newsgroups: comp.sys.atari.8bit Subject: Re: 8) Research Help (8 Message-ID: <5167@cps3xx.UUCP> Date: 28 Oct 89 18:34:16 GMT References: <115200037@uxa.cso.uiuc.edu> <8135@microsoft.UUCP> <5072@cps3xx.UUCP> <33446@cornell.UUCP> Reply-To: conklin@frith.UUCP (Terry Conklin) Organization: Engineering, Michigan State University, E. Lansing Lines: 42 No typo there - I meant EGA. Having done EGA emulation under a multitasking DOS operating system, I'm MORE than familiar with it! You can't compare any graphics on raw resolution. It is, to some extent, application specific. Certainly CAD is better suited to higher resolutions with precision. But most people dont realize that color choice is far more important than pixels. Consider the pictures on your television set. TV is of amazing quality. How good is TV resolution compared to EGA? A few million times better? Actually, it's the other way around. Television is only 160 X 200 (or so) hi-res. (Remember that 8-bit's 320 resoultion is HALF a color clock, which is basically a pixel.) On the other hand, it's in 16 Million colors! (well, analog!) EGA can't touch the 8-bit's 256 color onscreen capacity. Likewise, sprite support is worth a LOT. Try doing sprites on an ST or EGA. These bit-mapped screens are great - but on an ST, every sprite you draw IS going to steal a color - and there aren't that many available. The fact that EGA is slower than molasses might be worth mentioning. In the speed vein, the 8-bit's redefinable character sets are a GREAT tool for fast, super compact graphics. Look at Bruce Lee, a masterpiece in character graphics. It's hard to believe that that game fits IN MEMORY with all those animated, colorful hi-res screens. Enter 4-color character set mode. The 8-bit may lose in CAD apps, but when it comes to overall graphic output, the 8-bits power tools easily match EGA's slow-and-simple approach. Terry Conklin conklin@egr.msu.edu uunet!frith!conklin The Club (517) 372-3131 The Club II (313) 334- 334-8877 <- 8-bit files, sources, ARC, memory software and examples!