Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!iuvax!rutgers!bellcore!spectral!sjs From: sjs@spectral.ctt.bellcore.com (Stan Switzer) Newsgroups: comp.windows.misc Subject: Random UI issues Message-ID: <18063@bellcore.bellcore.com> Date: 26 Oct 89 17:03:16 GMT References: <603@granite.dec.com> <1922@bacchus.dec.com> <1490@esquire.UUCP> <6564@ficc.uu.net> <17943@bellcore.bellcore.com> <6594@ficc.uu.net> <3400@crdgw1.crd.ge.com> <6647@ficc.uu.net> <3581@crdgw1.crd.ge.com> <6685@ficc.uu.net> Sender: news@bellcore.bellcore.com Reply-To: sjs@bellcore.com (Stan Switzer) Organization: Bellcore Lines: 69 In article <6685@ficc.uu.net> peter@ficc.uu.net (Peter da Silva) writes: > In article <3581@crdgw1.crd.ge.com> barnett@crdgw1.crd.ge.com (Bruce Barnett) writes: > > (I don't know what a "poke point" is.) > > SCADA industry terminology for an active area on the screen, like a close > icon on a window border. Oh! A Button. (Actually, "poke point" is a nice term: it's fairly descriptive and unlikely to be confused with other things.) > > 2) Many mouse based editors support single clicks to select a character, > > and multiple clicks to select words, sentences, paragraphs or > > entire documents. Hmmm. A closet SunView user. > This doesn't have to be handled with timing, though. I use such a tool, > and it works by seeing, on each click, whether you're still on the same > character. If so it cycles the scope. This is nice. I assume that since a user coming back from coffee will probably jostle the mouse a bit he won't be confused by an invisible mode (i.e.: have already pressed the mouse twice, next press selects sentence). > > Any other action, like poping up a menu, really slows down the user > > (With the exception of Don Hopkins Pie Menus, which can be > > selected before the menu appears. You can even select an item > > from a nested menu before it appears!) > > I've heard of these. They sound cool. Make no mistake: they are. > That's an implementation detail, then. On the Amiga, for instance, the > menus don't go through the layers system: the screen is frozen while the > menu is up, but because it's so fast the screen isn't frozen for very long. Dubious advantage. > Summary: let the user do whatever she wants, but don't require him to > learn any more than select/perform/menu. I'll buy this. I had a friend in school who only had one arm. You'd be amazed at what a person can do with one hand if they have to. I'm sure he loves mice. I doubt he's a fan of chording. In article <3581@crdgw1.crd.ge.com> barnett@crdgw1.crd.ge.com (Bruce Barnett) writes: > I just had a flashback. I remember a conversation I had a year ago when > someone was arguing that there was no need for more than one mouse button. > My argument defending multiple mouse buttons is very similar to my defending > chords and multiple clicks. Here's an idea: just put wheels on the keyboard and use the whole thing as a mouse! You'd have plenty of buttons then. :-) :-) A possible argument for the one-button mouse: I just saw the new lap-top Mac. It uses either a trackball or a mouse (comes with both). It is tricky enough to do pull-down menus and other click-drag-release functions when there is only one button (on the lap-Mac, they have a nice BIG thumb-button), on a three-button mouse you'd have to play some ugly games to get this to work right. Stan Switzer sjs@bellcore.com "Standing all in columns, / Waiting to make their pay. Makin' the nature scene, / Waiting for the day, There is no resistance to / the signs along the way."