Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!rutgers!texbell!vector!attctc!mjbtn!knuth!csshare From: csshare@knuth.MTSU.EDU (share ware group) Newsgroups: comp.windows.x Subject: Problems with xtrek (Ultrix on Vaxstation 3100) Keywords: Minor problem with xtrek Message-ID: <43@knuth.MTSU.EDU> Date: 24 Oct 89 21:10:28 GMT Organization: Middle TN State Univ, Dept. of CS, Murfreesboro, TN Lines: 13 Does anyone know what might be wrong with xtrek given this problem: The photon torpedoes, moons, and ships don't cover their tracks when they move. Instead, the screen is full of trails and gets pretty cluttered as the games progresses. We can't figure it out. The compile is clean. It could be some X call being ignored, but we don't want to go prowling through code to figure it out. Help, help, help! Brad Maxwell Middle Tn. State Univ. Murfreesboro, TN csbrad@knuth.mtsu.edu