Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!att!cbnews!military From: dep@ius3.ius.cs.cmu.edu (David Pugh) Newsgroups: sci.military Subject: Re: A-10 Thunderbolt Keywords: Simulators? Message-ID: <10718@cbnews.ATT.COM> Date: 28 Oct 89 04:22:06 GMT References: <10404@cbnews.ATT.COM> Sender: military@cbnews.ATT.COM Organization: Carnegie-Mellon University, CS/RI Lines: 25 Approved: military@att.att.com From: dep@ius3.ius.cs.cmu.edu (David Pugh) >Sure. They are the first to admit it (although I am refering to the 50 >foot restriction, not popups). Training them that way tends to get >a lot killed and crashes a lot of fighters. Are the tactics used in close air support simulator training any different from the tactics used when flying real airplanes? This question may be moot (since simulators may not be part of the CAS training program). For that matter, is it possible to build a good CAS simulator? I remember hearing that there were problems with some simulators (to the point that pilots were being grounded for a day or so after time in a simulator) because the image didn't mesh exactly with the signals the inner-ear was getting (it is kinda hard to exactly simulate a 360 degree roll, for example). I would think that this problem would be even worse for CAS training. The sad part is that, what ever problems exist, you can bet that the Air Force isn't spending a lot of its R&D budget solving them :-(. -- ... He was determined to discover the David Pugh underlying logic behind the universe. ...!seismo!cmucspt!ius3!dep Which was going to be hard, because there wasn't one. _Mort_, Terry Pratchett