Xref: utzoo comp.sys.amiga:42859 rec.games.misc:6826 Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!wuarchive!brutus.cs.uiuc.edu!rpi!leah!jac423 From: jac423@leah.Albany.Edu (Jules Cisek) Newsgroups: comp.sys.amiga,rec.games.misc Subject: Re: Populous problems Summary: Not problems Message-ID: <2128@leah.Albany.Edu> Date: 1 Nov 89 18:49:01 GMT References: <10182.AA10182@sno-1> Distribution: na Organization: The University at Albany, Computer Services Center Lines: 30 In article <10182.AA10182@sno-1>, sno@sno-1.UUCP (Stephen N. Opal) writes: > Has anyone else noticed that the computer (Evil) opponent in Populous > will continually flood land whenever it has enough Manna to do it? This > has proven to be a really stupid tactic as the computer usually floods > itself right out of the game, making an easy win. When the computer gets smarter, it doesn't do that as often. > Another problem, each new world has a level number +3 or so of the > previous one. What is happening with all the intermediate levels? The better you do in the last game, the further along the worlds you can go. If you do really poorly (score is very low, like 17,000 or so), you will only go up by one world. > Also, has anyone successfully designed a tactic that allows you to make > it past level 82? This is the artic environment where you get 2 > colonies while the computer gets 4. When the computer gets enough > manna, (which is really easy for it) it knights. By this time, I am > lucky if I can get enough manna to create swamps, while the computer has > literally tons of castles. I have yet to figure out a successful > defense to the pillaging. Try surrounding his 'un'holy symbol with water by moving your population there as quick as you can and keeping it surrounded. This will certainly prevent new knights from being created. -- Fight | // Julius A. Cisek jac423,jules |Don't Like a| \X/ ->crunch<- SUNYA, NY USA @leah.albany.edu | Be a Brave | IB...M I do think it's good... |Slave