Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!cs.utexas.edu!tut.cis.ohio-state.edu!ucsd!ames!ames.arc.nasa.gov!mike From: mike@ames.arc.nasa.gov (Mike Smithwick) Newsgroups: comp.sys.amiga Subject: Re: Where are the Amiga commercials? Message-ID: <35027@ames.arc.nasa.gov> Date: 2 Nov 89 04:34:42 GMT References: <621@crash.cts.com> Sender: usenet@ames.arc.nasa.gov Organization: NASA - Ames Research Center Lines: 32 In article <621@crash.cts.com> pierre@pro-graphics.cts.com (Peter Altamore) writes: >In-Reply-To: message from bear@bu-pub.bu.edu > >I don't know where they got the animation, but from watching the commercial a >few times i'll bet that they assembled the entire shebang on videotape and >just played it through the 1084 while they shot the commercial. I've never >played that baseball game Stevie was playing, but I doubt a commercial game >like that multitasks. > That was no game, that was DPaint III! Riechart vonWolfshield did that over about a weeks worth of time. By now you now that Leo did the space station animation, although Riechart told me that he (Riechart) originally wanted to do a souped up version of Galileo. But the Ad-critters wanted more motion, so they went with the Space Station. (which was done using Turbo Silver BTW). I really like the print ad. Breaks the traditional "My-computer-can-do- pie-charts-really-really-fast!" kind of ads. The sweep of the testimonials shows the versitility of the thing. I'd like to see video versions of those on TV beside the Stevie ads. mike *** mike smithwick *** "Los Angeles : Where neon goes to die" [disclaimer : nope, I don't work for NASA, I take full blame for my ideas]