Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!cs.utexas.edu!uunet!cbmvax!unland From: unland@cbmvax.UUCP (Rick Unland - Regional Support) Newsgroups: comp.sys.amiga Subject: Re: Where are the Amiga commercials? Message-ID: <8407@cbmvax.UUCP> Date: 3 Nov 89 19:36:08 GMT References: <621@crash.cts.com> <163@intersil.uucp> Reply-To: unland@cbmvax.UUCP (Rick Unland - Regional Support) Organization: Commodore Technology, West Chester, PA Lines: 52 In article <163@intersil.uucp> hamilton@intersil.uucp (Fred Hamilton) writes: $In article <621@crash.cts.com>, pierre@pro-graphics.cts.com (Peter Altamore) writes: $ $ $> I don't know where they got the animation, but from watching the commercial a $> few times i'll bet that they assembled the entire shebang on videotape and $> just played it through the 1084 while they shot the commercial. I've never $> played that baseball game Stevie was playing, but I doubt a commercial game $> like that multitasks. It is obvious from the above statements that you are not aware of what the Amiga can really do in terms of Video and Animation! The animations used in the commercials were all being played back real time from an Amiga to the monitor in S-VHS mode. You are seeing the system run as the anims were playing, The only usgae of video tape playback was in "Girl Next Door" commercial where we played the sequence back to the girls television set from the overlayed tape. The Baseball animation was done by Silent Software as was the space Animation "Leo Schwab" and the Music Animation By Reichart. The Girl Next Door graphics and the Best New Album graphic at the Music awards opening were done by Rick Probst of Pacific Motion, He also has done Three Men and A Baby, Good Morning Vietnam, DOA, Shoot To Kill, and a slew of other Trailor Titles as well as the openings for the new tv show RollerGames. He works exclusivly on the Amiga for design and then goes to high End rendering Systems for final. The "Levitation animation was done by HollenBeck Design and was also played back in real time from the Amiga. So as you can see Everytime the Amiga was supposed to be doing something, IT Was! And you might ask how I know? I was in charge of the Technical for the commercials and every time you see anything on the Amiga in the AD, I was controlling it. Also just for the record Everything that you see was designed to run on a Three megabyte Amiga 500. $> $ $If you're talking about the space station animation, it was done by Leo $Schwab. He showed it at the BKDC. I don't think the "game" (game? This $is a SERIOUS computer!) exists, it was another animation. $ $ $Fred Hamilton Any views, comments, or ideas expressed here $Harris Semiconductor are entirely my own. Even good ones. $Santa Clara, CA -- ******* Rick Unland Commodore Business Machines **************************** * Usenet: uunet!cbmvax!unland ARPA: cbmvax!unland!@uunet.UU.NET * * These opinions are my Own! Not my employers, unless so stated! * * "I thought they said the Commodore could stand up to anything!" * *********************************************** Earth Girls Are Easy! **********