Path: utzoo!attcan!uunet!mcsun!cernvax!fatcat!acadch!impch!accsys!sosaria!wizard From: wizard@sosaria.UUCP (Chris Brand) Newsgroups: comp.sys.amiga Subject: journey Message-ID: <0592.AA0592@sosaria> Date: 11 Oct 89 20:43:39 GMT Reply-To: wizard@sosaria.ccs.imp.com Followup-To: comp.sys.amiga Lines: 24 In message <208@fjcp60.GOV> Winston ?? writes: >I have been playing Infocom's Journey on and off for the last couple of >weeks. I seem to be at an impasse at the "magic mine." I managed to >get out of the mine once without using an elevation spell and have >retrieved the pick axe. Now that I'm back playing the game, I don't >seem to be able to exit the mine without using up some powders. What >combinations of dial settings actually do anything to the various >holes in the ground? Any hints are appreciated, and if the hint is >really obvious, THANKS!. Yes, this would also interest me. And more, I still didn't manage to get through the gate of the storage room, you know, the one with the writing above it. -- ---------------------------------------- Chris Brand - wizard@sosaria.ccs.imp.com "Justice is the possession and doing of what one is entitled to" - Platon ----------------------------------------