Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!wuarchive!brutus.cs.uiuc.edu!samsung!uunet!seismo!ukma!jgary From: jgary@ms.uky.edu (James E. Gary) Newsgroups: comp.sys.amiga Subject: Re: is there LIFE out there? Summary: Blitter life is fast Message-ID: <13159@s.ms.uky.edu> Date: 7 Nov 89 18:17:53 GMT References: <583@uwm.edu> <7200158@m.cs.uiuc.edu> <1989Oct30.193813.4661@uunet!unhd> <3343@vax1.tcd.ie> Reply-To: jgary@ms.uky.edu (James E. Gary) Organization: U of Kentucky, Mathematical Sciences Lines: 22 In article <3343@vax1.tcd.ie> rwallace@vax1.tcd.ie writes: >In article <1989Oct30.193813.4661@uunet!unhd>, jwn770@uunet!unhd (Jason W Nyberg) writes: >> Is there anyone out there that can email me a FAST version of Conway's >> LIFE program? Iv'e never seen it on the Amiga, and my homemade c-128 >There's a disk called Gizmoz with a whole load of utilities on it including a >pretty good version of Life (320 x 200, about 17Hz), sorry I can't email the >Gravity simulator should be easy enough to program in C, I've a version of it There was a LIFE that used the blitter to get something like 19 generations per second released a long time back. I forget who wrote it (Rokicki maybe?) but it is on one or more of the fish disks (I would guess somewhere between 50 and 80). There was also a PD 3D LIFE that was slow, but interesting. The gravity simulator has been done also. I recently downloaded it from BIX (within the last 2 or 3 months). I don't know if it has made it to Fish disks yet, but it is pretty good. You can put it into record mode and then play back the interactions very quickly, optionally leave trails, etc. I seem to recall it used pop-up menus to modify the mass and velocity of the interacting bodies. -- +-----------------------------------------------------------+ | James Gary, BA,MS,SWM | U. of Kentucky | jgary@ms.uky.edu | +-----------------------------------------------------------+