Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!pt.cs.cmu.edu!cadre.dsl.pitt.edu!pitt!unix.cis.pitt.edu!jcfst From: jcfst@unix.cis.pitt.edu (John C. Fossum) Newsgroups: comp.sys.amiga Subject: Shadow of the Beast...Dissection 101 Keywords: What makes it tick? Message-ID: <20500@unix.cis.pitt.edu> Date: 8 Nov 89 00:27:33 GMT Distribution: usa Organization: Univ. of Pittsburgh, Comp & Info Services Lines: 10 I just purchased Shadow of the Beast by Psygnosis. My question posed to the board is; 'How do they do it?' (meaning how are 128 colors achieved on the screen...is it palette swapping?); the 900K of digitized soundtrack (IFF track splicing?) or the huge animated, well at least moving on the screen, characters? Was this done in C? Assembler? How did they create such a huge parallax effect and no slow down? -Steve Suhy