Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!cs.utexas.edu!samsung!usc!snorkelwacker!bloom-beacon!eru!luth!p88-kmn From: p88-kmn@sm.luth.se (Kjell-Ove Mickelsson) Newsgroups: comp.sys.amiga Subject: Re: journey Message-ID: <636@tau.sm.luth.se> Date: 8 Nov 89 19:40:30 GMT References: <0592.AA0592@sosaria> Reply-To: Kjell-Ove Mickelsson Organization: University of Lulea, Sweden Lines: 27 UUCP-Path: {uunet,mcvax}!sunic.se!tau.luth.se!p88-kmn In article <0592.AA0592@sosaria> wizard@sosaria.ccs.imp.com writes: > >In message <208@fjcp60.GOV> Winston ?? writes: > >>I have been playing Infocom's Journey on and off for the last couple of >>weeks. I seem to be at an impasse at the "magic mine." I managed to > >through the gate of the storage room, you know, the one with the writing >above it. I have read a few letters with questions about Journey. Some of them are taking up the problem in the mine. The dials are activating teleports in the bottom of the different mines. The first dial stands for "teleport from" and the second dial means "teleport to". If you for example set the first dial to 1 and the second dial to 2, it means that you (if you enter mine 1) will be teleported to mine 2. Someone asked about the door outside the storage room. If you analyze what the magician says, I cant remember his name (its a while since i played journey last), well anyway he says something like "different ways to read different languages" . Try reading the text backwards. That's all folks. Greetings from Kjelle Mickelsson.