Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!cs.utexas.edu!rice!uw-beaver!milton!zeno From: zeno@milton.acs.washington.edu (Sean Lamont) Newsgroups: comp.sys.amiga Subject: Re: Large animations Message-ID: <652@milton.acs.washington.edu> Date: 8 Nov 89 22:46:27 GMT References: <1989Oct25.050049.831@polyslo.CalPoly.EDU> <127317@sun.Eng.Sun.COM> <13150@s.ms.uky.edu> Reply-To: zeno@milton.acs.washington.edu (Sean Lamont) Organization: University of Washington, Seattle Lines: 34 >There are quite a few more machines with hard disks than with 8 >megs of memory. Perhaps in the future the 8MB demos could be done >in such a way as to run in a small amount of memory, and be read from >the hard disk on the fly. This would make large anims available to a >much larger audience. > >Any comments? Yeah. What's the point? Tom Smythe, of Real-Time-Systems, the *BEST* seattle amiga dealer (Sorry, OMNI international, but you're overpriced slow and stupid) for the recent computer fair, put together an *ELEVEN* megabyte animation featuring a side-view of a dragon which would turn its head and the camera pan angle would move 180 degrees. IMHO, it was one of the best graphic demos there, and there was some pretty spiffy and expensive Equipment. But...The point is He was running 11 megabytes internal chip-addressable ram. No hard-drive access. He got around this limitation by using a 32-bit memory addressing board (Not manufactured by commodore, to my knowledge, but by a second- party company) and the results were really superb. For large animations, I think THIS should be the trend and not the obvious tending toward hard-drive dependancy. -- | Sean T. Lamont | | |University of Washington | "Always be sincere, whether you | |ZENO@blake.acs.washington.edu | mean it or not" | | Savery hall, room 135. | |