Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!wuarchive!brutus.cs.uiuc.edu!uakari.primate.wisc.edu!xanth!lll-winken!arisia!sgi!shinobu!odin!odin.corp.sgi.com!portuesi From: portuesi@tweezers.esd.sgi.com (Michael Portuesi) Newsgroups: comp.sys.amiga.tech Subject: Re: 4096 Hires Message-ID: Date: 30 Oct 89 09:48:09 GMT References: <4801@sdcc6.ucsd.edu> Sender: news@odin.SGI.COM Reply-To: portuesi@sgi.com (Michael Portuesi) Organization: Silicon Graphics, Inc., Mtn. View, CA Lines: 14 In-reply-to: pa1158@sdcc13.ucsd.edu's message of 27 Oct 89 18:50:42 GMT >>>>> On 27 Oct 89 18:50:42 GMT, pa1158@sdcc13.ucsd.edu (Viet Ho) said: v> What exactly is 4096 Hires? Is it true that you can display 12 v> bits in 640X400 (or overscan) by switching between 3 RGB 4bit hires v> screens? One of the developers at the local San Diego Groups v> tried this and got a very bad flicker. So how does NewTek do it? with a custom copperlist, no doubt. --M -- __ \/ Michael Portuesi Silicon Graphics Computer Systems, Inc. portuesi@SGI.COM